• DocumentCode
    3595474
  • Title

    An efficient bandwidth aggregation algorithm using game theory for multimedia transmission

  • Author

    Dutta, Tanima ; Sailendra, Samar ; Balamuralidhar, P.

  • Author_Institution
    TCS Innovation Labs., Bangalore, India
  • fYear
    2014
  • Firstpage
    1783
  • Lastpage
    1787
  • Abstract
    The current 2G and 3G network infrastructures were not originally designed with multimedia transmission in consideration. Unlike data transmission, multimedia has significantly different Quality of Service requirements. It requires significantly higher bandwidth in comparison with data transmission. Multimedia transmission over handheld devices (such as mobile phones) poses further challenges in maintaining a good Quality of Experience as wireless networks are inherently of low bandwidth and relatively unreliable. Handheld devices are resource constraint devices and therefore huge processing at the handheld devices may introduce delay in the multimedia reception. In this paper, we present an algorithm for bandwidth aggregation for multimedia transmission from a handheld device using the available bandwidth of other handheld devices. We use a distributed approach to play a non-zero sum game among the handheld devices to minimize the end-to-end delay and maximize the throughput. We incorporate a cooperative game to dynamically add or delete other handheld devices based on the requirements of the network. We validate our work and demonstrate its benefits.
  • Keywords
    3G mobile communication; delays; game theory; multimedia communication; quality of experience; quality of service; smart phones; 2G network infrastructures; 3G network infrastructures; data transmission; distributed approach; efficient bandwidth aggregation algorithm; end-to-end delay; game theory; handheld devices; mobile phones; multimedia reception; multimedia transmission; quality of experience; quality of service requirements; resource constraint devices; wireless networks; Bandwidth; Delays; Games; Mobile communication; Multimedia communication; Receivers; Throughput; Bandwidth Aggregation; Cooperative Communication; D2D Communication; Handheld Device; Multimedia Transmission; Non-zero Sum Game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Personal, Indoor, and Mobile Radio Communication (PIMRC), 2014 IEEE 25th Annual International Symposium on
  • Type

    conf

  • DOI
    10.1109/PIMRC.2014.7136458
  • Filename
    7136458