• DocumentCode
    3595658
  • Title

    Augmenting Kashgar

  • Author

    Aydin, Serdar ; Schnabel, Marc Aurel

  • Author_Institution
    Sch. of Archit., Chinese Univ. of Hong Kong, Hong Kong, China
  • fYear
    2014
  • Firstpage
    12
  • Lastpage
    15
  • Abstract
    This paper demonstrates a framework for a digital heritage research, Augmenting Kashgar, that facilitates the revitalizing of a historical architecture by using gamification, shape grammars and virtual reality. Examining current use of new media technologies, our methodology initially merges shape grammars, a generative modelling method, with gamification. It then extends the use of game elements into virtual reality in which the synthesizing of the old culture with a new one is the main accomplishment being sought. Firstly, gamification maps a community engagement plan while shape grammars serve for spatial analysis of the narrow alleys of Kashgar. Secondly, the gamified platform transitions from screen-based experience to immersive virtual reality interpretations.
  • Keywords
    computer games; grammars; history; virtual reality; Augmenting Kashgar; digital heritage research; game elements; gamification; immersive virtual reality interpretations; media technologies; screen-based experience; shape grammars; Cities and towns; Communities; Computer architecture; Games; Grammar; Media; Shape; Kashgar; digital herritage; full-dome projection; gamification; shape grammars;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Systems & Multimedia (VSMM), 2014 International Conference on
  • Type

    conf

  • DOI
    10.1109/VSMM.2014.7136661
  • Filename
    7136661