DocumentCode :
3595810
Title :
Reducing latency when using Virtual Reality for teaching in sport
Author :
Iskandar, Yulita Hanum P ; Gilbert, Lester ; Wills, Gary B.
Author_Institution :
Learning Technol. Res. Group, Univ. of Southampton, Southampton
Volume :
3
fYear :
2008
Firstpage :
1
Lastpage :
5
Abstract :
Latency is a frequently cited shortcoming of virtual reality (VR) applications. To compensate for excessive latency, prediction mechanisms may use sophisticated mathematical algorithms, which may not be appropriate for complex virtual teaching applications. This paper suggests that heuristic prediction algorithms could be used to develop more effective and general systems for VR educational applications. A fast synchronization squash simulation illustrates where heuristic prediction can be used to deal with latency problems.
Keywords :
computer aided instruction; digital simulation; optimisation; sport; teaching; virtual reality; complex virtual teaching applications; heuristic prediction algorithms; latency reduction; mathematical algorithms; sport teaching; synchronization squash simulation; virtual reality; Application software; Computer science; Delay; Education; Feedback; Heuristic algorithms; Medical simulation; Prediction algorithms; Predictive models; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology, 2008. ITSim 2008. International Symposium on
Print_ISBN :
978-1-4244-2327-9
Electronic_ISBN :
978-1-4244-2328-6
Type :
conf
DOI :
10.1109/ITSIM.2008.4632076
Filename :
4632076
Link To Document :
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