DocumentCode :
3596999
Title :
Constrained Navigation Environments
Author :
Hanson, Andrew J. ; Wernert, Eric A. ; Hughes, Stephen B.
Author_Institution :
Indiana University
fYear :
1997
Firstpage :
95
Lastpage :
95
Abstract :
Finding one´s way through a complex virtual environment is a standard task in 3D graphics and virtual reality applications. Constrained navigation is a method that appropriately restricts the user´s degrees of freedom when there is a poor match between the goal of an exploration activity, the control device, and the user´s familiarity with the exploration domain. The fundamental prerequisite for the adoption of constrained navigation is that the designer can significantly improve the quality of the user´s experience by choosing a predetermined parametric set of viewing parameters or algorithms. We discuss families of constrained navigation methods appropriate to desktop and immersive virtual reality applications. We illustrate the approach with a variety of examples, emphasizing the possibility of topologically nontrivial navigation spaces, and present the results of a preliminary user study.
Keywords :
Camera Control; Constrained Navigation; Navigation; Viewing Control; Virtual Reality; Application software; Computer crashes; Computer science; Electrical capacitance tomography; Large-scale systems; Layout; Navigation; User interfaces; Virtual environment; Virtual reality; Camera Control; Constrained Navigation; Navigation; Viewing Control; Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Scientific Visualization Conference, 1997
Print_ISBN :
0-7695-0503-1
Type :
conf
Filename :
1423106
Link To Document :
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