DocumentCode
3598476
Title
Interactive volume rendering for immersive virtual environments
Author
Hanel, Claudia ; Weyers, Benjamin ; Hentschel, Bernd ; Kuhlen, Torsten W.
fYear
2014
Firstpage
73
Lastpage
74
Abstract
Immersive virtual environments (IVEs) are an appropriate platform for 3D data visualization and exploration as, for example, the spatial understanding of these data is facilitated by stereo technology. However, in comparison to desktop setups a lower latency and thus a higher frame rate is mandatory. In this paper we argue that current realizations of direct volume rendering do not allow for a desirable visualization w.r.t. latency and visual quality that do not impair the immersion in virtual environments. To this end, we analyze published acceleration techniques and discuss their potential in IVEs; furthermore, head tracking is considered as a main challenge but also a starting point for specific optimization techniques.
Keywords
data visualisation; rendering (computer graphics); virtual reality; 3D data visualization; acceleration techniques; direct volume rendering; immersive virtual environments; interactive volume rendering; stereo technology; Data visualization; Lighting; Rendering (computer graphics); Three-dimensional displays; Virtual environments; Visualization; I.2.10 [Artificial Intelligence]: Vision and Scene Understanding — 3D/stereo scene analysis; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism — Raytracing; Perceptual reasoning; Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
3DVis (3DVis), 2014 IEEE VIS International Workshop on
Type
conf
DOI
10.1109/3DVis.2014.7160104
Filename
7160104
Link To Document