• DocumentCode
    3598689
  • Title

    Divide and Conquer Spot Noise

  • Author

    de Leeuw, W.

  • Author_Institution
    Kruislaan, Amsterdam, The Netherlands
  • fYear
    1997
  • Firstpage
    19
  • Lastpage
    19
  • Abstract
    The design and implementation of an interactive spot noise algorithm is presented. Spot noise is a technique that uses texture for the visualization of flow fields. Various design tradeoffs are discussed that allow an optimal implementation on a range of high-end graphical workstations. Two applications are given: the steering of a smog prediction simulation and browsing a very large data set resulting from a direct numerical simulation of turbulence. These applications provide the motivation for the need of interactive visualization techniques.
  • Keywords
    Animation; Application software; Atmospheric modeling; Computational modeling; Data visualization; Noise generators; Noise shaping; Numerical simulation; Predictive models; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Supercomputing, ACM/IEEE 1997 Conference
  • Print_ISBN
    0-89791-985-8
  • Type

    conf

  • DOI
    10.1109/SC.1997.10026
  • Filename
    1592600