DocumentCode
3599991
Title
Evolutionary behavior testing of commercial computer games
Author
Chan, Ben ; Denzinger, J?¶rg ; Gates, Danyl ; Loose, Kevin ; Buchanan, John
Author_Institution
Dept. of Comput. Sci., Univ. of Calgary, Alta., Canada
Volume
1
fYear
2004
Firstpage
125
Abstract
We present an approach to use evolutionary learning of behavior to improve testing of commercial computer games. After identifying unwanted results or behavior of the game, we propose to develop measures on how near a sequence of game states comes to the unwanted behavior and to use these measures within the fitness function of a GA working on action sequences. This allows to find action sequences that produce the unwanted behavior, if they exist. Our experimental evaluation of the method with the FIFA-99 game and scoring a goal as unwanted behavior shows that the method is able to find such action sequences, allowing for an easy reproduction of critical situations and improvements to the tested game.
Keywords
artificial intelligence; computer games; evolutionary computation; FIFA-99 game; action sequences; computer game testing; computer games; evolutionary learning; fitness function; game behavior; genetic algortihm; Application software; Artificial intelligence; Computer industry; Computer networks; Computer science; Electronic equipment testing; Games; Humans; Toy industry; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2004. CEC2004. Congress on
Print_ISBN
0-7803-8515-2
Type
conf
DOI
10.1109/CEC.2004.1330847
Filename
1330847
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