• DocumentCode
    3599991
  • Title

    Evolutionary behavior testing of commercial computer games

  • Author

    Chan, Ben ; Denzinger, J?¶rg ; Gates, Danyl ; Loose, Kevin ; Buchanan, John

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Calgary, Alta., Canada
  • Volume
    1
  • fYear
    2004
  • Firstpage
    125
  • Abstract
    We present an approach to use evolutionary learning of behavior to improve testing of commercial computer games. After identifying unwanted results or behavior of the game, we propose to develop measures on how near a sequence of game states comes to the unwanted behavior and to use these measures within the fitness function of a GA working on action sequences. This allows to find action sequences that produce the unwanted behavior, if they exist. Our experimental evaluation of the method with the FIFA-99 game and scoring a goal as unwanted behavior shows that the method is able to find such action sequences, allowing for an easy reproduction of critical situations and improvements to the tested game.
  • Keywords
    artificial intelligence; computer games; evolutionary computation; FIFA-99 game; action sequences; computer game testing; computer games; evolutionary learning; fitness function; game behavior; genetic algortihm; Application software; Artificial intelligence; Computer industry; Computer networks; Computer science; Electronic equipment testing; Games; Humans; Toy industry; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2004. CEC2004. Congress on
  • Print_ISBN
    0-7803-8515-2
  • Type

    conf

  • DOI
    10.1109/CEC.2004.1330847
  • Filename
    1330847