DocumentCode :
3599991
Title :
Evolutionary behavior testing of commercial computer games
Author :
Chan, Ben ; Denzinger, J?¶rg ; Gates, Danyl ; Loose, Kevin ; Buchanan, John
Author_Institution :
Dept. of Comput. Sci., Univ. of Calgary, Alta., Canada
Volume :
1
fYear :
2004
Firstpage :
125
Abstract :
We present an approach to use evolutionary learning of behavior to improve testing of commercial computer games. After identifying unwanted results or behavior of the game, we propose to develop measures on how near a sequence of game states comes to the unwanted behavior and to use these measures within the fitness function of a GA working on action sequences. This allows to find action sequences that produce the unwanted behavior, if they exist. Our experimental evaluation of the method with the FIFA-99 game and scoring a goal as unwanted behavior shows that the method is able to find such action sequences, allowing for an easy reproduction of critical situations and improvements to the tested game.
Keywords :
artificial intelligence; computer games; evolutionary computation; FIFA-99 game; action sequences; computer game testing; computer games; evolutionary learning; fitness function; game behavior; genetic algortihm; Application software; Artificial intelligence; Computer industry; Computer networks; Computer science; Electronic equipment testing; Games; Humans; Toy industry; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 2004. CEC2004. Congress on
Print_ISBN :
0-7803-8515-2
Type :
conf
DOI :
10.1109/CEC.2004.1330847
Filename :
1330847
Link To Document :
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