DocumentCode :
3600603
Title :
Multiobjective Monte Carlo Tree Search for Real-Time Games
Author :
Perez, Diego ; Mostaghim, Sanaz ; Samothrakis, Spyridon ; Lucas, Simon M.
Author_Institution :
Sch. of Comput. Sci. & Electron. Eng., Univ. of Essex, Colchester, UK
Volume :
7
Issue :
4
fYear :
2015
Firstpage :
347
Lastpage :
360
Abstract :
Multiobjective optimization has been traditionally a matter of study in domains like engineering or finance, with little impact on games research. However, action-decision based on multiobjective evaluation may be beneficial in order to obtain a high quality level of play. This paper presents a multiobjective Monte Carlo tree search algorithm for planning and control in real-time game domains, those where the time budget to decide the next move to make is close to 40 ms. A comparison is made between the proposed algorithm, a single-objective version of Monte Carlo tree search and a rolling horizon implementation of nondominated sorting evolutionary algorithm II (NSGA-II). Two different benchmarks are employed, deep sea treasure (DST) and the multiobjective physical traveling salesman problem (MO-PTSP). Using the same heuristics on each game, the analysis is focused on how well the algorithms explore the search space. Results show that the algorithm proposed outperforms NSGA-II. Additionally, it is also shown that the algorithm is able to converge to different optimal solutions or the optimal Pareto front (if achieved during search).
Keywords :
Monte Carlo methods; computer games; evolutionary computation; sorting; travelling salesman problems; tree searching; DST; MO-PTSP; NSGA-II; action-decision; deep sea treasure; game heuristics; multiobjective Monte Carlo tree search algorithm; multiobjective evaluation; multiobjective optimization; multiobjective physical traveling salesman problem; nondominated sorting evolutionary algorithm II; optimal Pareto front; optimal solutions; real-time game domains control; real-time game domains planning; real-time games; rolling horizon implementation; Approximation algorithms; Equations; Games; Monte Carlo methods; Optimization; Real-time systems; Vectors; Monte Carlo tree search; multiobjective optimization; real-time games;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2014.2345842
Filename :
6872573
Link To Document :
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