DocumentCode :
3601450
Title :
Latency in Distributed Acquisition and Rendering for Telepresence Systems
Author :
Ohl, Stephan ; Willert, Malte ; Staadt, Oliver
Author_Institution :
Dept. of Comput. Sci., Univ. of Rostock, Rostock, Germany
Volume :
21
Issue :
12
fYear :
2015
Firstpage :
1442
Lastpage :
1448
Abstract :
Telepresence systems use 3D techniques to create a more natural human-centered communication over long distances. This work concentrates on the analysis of latency in telepresence systems where acquisition and rendering are distributed. Keeping latency low is important to immerse users in the virtual environment. To better understand latency problems and to identify the source of such latency, we focus on the decomposition of system latency into sub-latencies. We contribute a model of latency and show how it can be used to estimate latencies in a complex telepresence dataflow network. To compare the estimates with real latencies in our prototype, we modify two common latency measurement methods. This presented methodology enables the developer to optimize the design, find implementation issues and gain deeper knowledge about specific sources of latency.
Keywords :
computer networks; delays; rendering (computer graphics); teleconferencing; video communication; virtual reality; complex telepresence dataflow network; distributed acquisition; latency analysis; latency measurement methods; rendering; sub-latencies; system latency decomposition; telepresence systems; video conferencing; virtual reality; Bandwidth; Cameras; Data models; Distributed processing; Human computer interaction; Logic gates; Rendering (computer graphics); Telepresence systems; Virtual reality; Telepresence; camera arrays; distributed rendering; latency;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2015.2407403
Filename :
7050364
Link To Document :
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