• DocumentCode
    3601859
  • Title

    Depth Cube-Based Six Degree-of-Freedom Haptic Rendering for Rigid Bodies

  • Author

    Jaeha Kim ; Chang-Gyu Lee ; Jeha Ryu

  • Author_Institution
    Robot. Res. Center, Korea Inst. of Sci. & Technol., Seoul, South Korea
  • Volume
    8
  • Issue
    4
  • fYear
    2015
  • Firstpage
    345
  • Lastpage
    355
  • Abstract
    This paper presents a depth image-based six degree-of-freedom (6-DOF) haptic rendering method for rigid bodies. In order to increase the collision detection speed, a depth cube structure is developed, consisting of six-sided orthogonal depth images extracted from six virtual depth cameras located around and fixed with respect to the virtual object. With the depth cube and a set of sample points for the tool object, a quick point-in-object test can be performed. A new local occupancy map instance (LOMI) is also proposed to efficiently search for the ideal proxy location. The proposed approach works with any rigid static or dynamic virtual object, regardless of object data representation type and complexity, and achieves multi-region contacts in real-time. Several experiments subsequently confirm the effectiveness of the proposed algorithm.
  • Keywords
    data structures; image processing; rendering (computer graphics); LOMI; collision detection speed; depth cube; local occupancy map instance; object data representation; orthogonal depth images; rigid bodies; six degree-of-freedom haptic rendering; Collision avoidance; Haptic interfaces; Image resolution; Object recognition; Rendering (computer graphics); Virtual environments; 6-DOF haptic rendering; Haptics; depth image;
  • fLanguage
    English
  • Journal_Title
    Haptics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1939-1412
  • Type

    jour

  • DOI
    10.1109/TOH.2015.2422298
  • Filename
    7084668