DocumentCode
3603972
Title
Live Texturing of Augmented Reality Characters from Colored Drawings
Author
Magnenat, Stephane ; Dat Tien Ngo ; Zund, Fabio ; Ryffel, Mattia ; Noris, Gioacchino ; Rothlin, Gerhard ; Marra, Alessia ; Nitti, Maurizio ; Fua, Pascal ; Gross, Markus ; Sumner, Robert W.
Author_Institution
Disney Res. Zurich, Zurich, Switzerland
Volume
21
Issue
11
fYear
2015
Firstpage
1201
Lastpage
1210
Abstract
Coloring books capture the imagination of children and provide them with one of their earliest opportunities for creative expression. However, given the proliferation and popularity of digital devices, real-world activities like coloring can seem unexciting, and children become less engaged in them. Augmented reality holds unique potential to impact this situation by providing a bridge between real-world activities and digital enhancements. In this paper, we present an augmented reality coloring book App in which children color characters in a printed coloring book and inspect their work using a mobile device. The drawing is detected and tracked, and the video stream is augmented with an animated 3-D version of the character that is textured according to the child´s coloring. This is possible thanks to several novel technical contributions. We present a texturing process that applies the captured texture from a 2-D colored drawing to both the visible and occluded regions of a 3-D character in real time. We develop a deformable surface tracking method designed for colored drawings that uses a new outlier rejection algorithm for real-time tracking and surface deformation recovery. We present a content creation pipeline to efficiently create the 2-D and 3-D content. And, finally, we validate our work with two user studies that examine the quality of our texturing algorithm and the overall App experience.
Keywords
augmented reality; computer animation; image texture; interactive systems; video streaming; 2D colored drawing; 3D character; animated 3D version; augmented reality characters; augmented reality coloring book app; children imagination; content creation pipeline; creative expression; deformable surface tracking method; digital devices; digital enhancements; interactive books; live texturing; mobile device; occluded regions; outlier rejection algorithm; printed coloring book; real-time tracking; real-world activities; surface deformation recovery; texturing process; video stream; visible regions; Books; Cameras; Feature extraction; Image color analysis; Pipelines; Real-time systems; Shape; Augmented reality; deformable surface tracking; drawing coloring; inpainting; interactive books;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2015.2459871
Filename
7165658
Link To Document