• DocumentCode
    3606187
  • Title

    Fidelity and plausibility of bimanual interaction in mixed reality

  • Author

    Hough, Gregory ; Williams, Ian ; Athwal, Cham

  • Author_Institution
    DMT Lab., Birmingham City Univ., Birmingham, UK
  • Volume
    21
  • Issue
    12
  • fYear
    2015
  • Firstpage
    1377
  • Lastpage
    1389
  • Abstract
    When human actors interact with virtual objects the result is often not convincing to a third party viewer, due to incongruities between the actor and object positions. In this study we aim to quantify the magnitude and impact of the errors that occur in a bimanual interaction, that is when an actor attempts to move a virtual object by holding it between both hands. A three stage framework is presented which firstly captures the magnitude of these interaction errors, then quantifies their effect on the relevant third party audience, and thirdly assesses methods to mitigate the impact of the errors. Findings from this work show that the degree of error was dependent on the size of the virtual object and also on the axis of the hand placement with respect to the axis of the interactive motion. In addition, actor hand placement outside and away from the object surface was found to affect the visual plausibility considerably more than when the actor´s hands were within the object boundaries. Finally, a method for automatic adaptation of the object size to match the distance between the actor´s hands gave a significant improvement in the viewers´ assessment of the scene plausibility.
  • Keywords
    human computer interaction; virtual reality; actor hand placement; actor positions; bimanual interaction; error degree; fidelity; human actors; interaction errors; interactive motion; mixed reality; object boundaries; object positions; object size; object surface; scene plausibility; third party audience; third party viewer; viewers assessment; virtual objects; visual plausibility; Human factors; Interactive systems; Object recognition; Peformance evaluation; Videos; Virtual environments; Virtual reality; Human Performance Measurement; Interaction Error; Interaction Framework; Interactive Virtual Environment; Interactive Virtual Studios; Interactive virtual studios; Mixed Reality; User Study; human performance measurement; interaction error; interaction framework; interactive virtual environment; mixed reality; user study;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2015.2480060
  • Filename
    7272091