• DocumentCode
    3606767
  • Title

    Breathing Life into Shapes

  • Author

    Jacobson, Alec

  • Volume
    35
  • Issue
    5
  • fYear
    2015
  • Firstpage
    92
  • Lastpage
    100
  • Abstract
    Shape articulation transforms a lifeless geometric object into a vibrant character. Computers enrich artists´ toolsets dramatically. They not only endow artists with the power to manipulate virtual 2D and 3D scenes, but they also eliminate tedium and expedite prototyping, freeing artists to focus on creative aspects. With such power comes a temptation to lean entirely on the computer. Computationally intensive animation systems sacrifice real-time feedback for physical accuracy. How can we leverage modern computational power to create the best possible shape deformations while maintaining real-time performance as a mandatory invariant? This article summarizes efforts to answer this, culminating in a deformation system with the quality of slow, nonlinear optimization, but at lightning speed.
  • Keywords
    computer animation; three-dimensional printing; Breathing Life; intensive animation system; lifeless geometric object; lightning speed; mandatory invariant; modern computational power; nonlinear optimization; shape articulation; sufficient shape deformation interface; vibrant character; virtual 2D scene; virtual 3D scene; Animation; Harmonic analysis; Real-time systems; Shape analysis; Three-dimensional displays; Transforms; LBS; computer graphics; linear blend skinning; real-time animation; real-time shape deformation; shape articulation; shape editing;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2015.110
  • Filename
    7274408