DocumentCode
3606789
Title
Reducing Visual Discomfort with HMDs Using Dynamic Depth of Field
Author
Carnegie, Kieran ; Taehyun Rhee
Author_Institution
Sch. of Eng. & Comput. Sci., Victoria Univ. of Wellington, Wellington, New Zealand
Volume
35
Issue
5
fYear
2015
Firstpage
34
Lastpage
41
Abstract
Although head-mounted displays (HMDs) are ideal devices for personal viewing of immersive stereoscopic content, exposure to VR applications on them results in significant discomfort for the majority of people, with symptoms including eye fatigue, headaches, nausea, and sweating. A conflict between accommodation and vergence depth cues on stereoscopic displays is a significant cause of visual discomfort. This article describes the results of an evaluation used to judge the effectiveness of dynamic depth-of-field (DoF) blur in an effort to reduce discomfort caused by exposure to stereoscopic content on HMDs. Using a commercial game engine implementation, study participants report a reduction of visual discomfort on a simulator sickness questionnaire when DoF blurring is enabled. The study participants reported a decrease in symptom severity caused by HMD exposure, indicating that dynamic DoF can effectively reduce visual discomfort.
Keywords
ergonomics; helmet mounted displays; three-dimensional displays; virtual reality; HMD; VR applications; adverse physical reactions; depth-of-field blur; dynamic field depth; head-mounted displays; immersive stereoscopic content; personal viewing; visual discomfort; Displays; Hardware; Software; Stereo image processing; Virtual reality; Visual systems; Visualization; computer graphics; depth of field; head mounted display; immersive stereoscopic content; virtual reality;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2015.98
Filename
7274431
Link To Document