• DocumentCode
    3606789
  • Title

    Reducing Visual Discomfort with HMDs Using Dynamic Depth of Field

  • Author

    Carnegie, Kieran ; Taehyun Rhee

  • Author_Institution
    Sch. of Eng. & Comput. Sci., Victoria Univ. of Wellington, Wellington, New Zealand
  • Volume
    35
  • Issue
    5
  • fYear
    2015
  • Firstpage
    34
  • Lastpage
    41
  • Abstract
    Although head-mounted displays (HMDs) are ideal devices for personal viewing of immersive stereoscopic content, exposure to VR applications on them results in significant discomfort for the majority of people, with symptoms including eye fatigue, headaches, nausea, and sweating. A conflict between accommodation and vergence depth cues on stereoscopic displays is a significant cause of visual discomfort. This article describes the results of an evaluation used to judge the effectiveness of dynamic depth-of-field (DoF) blur in an effort to reduce discomfort caused by exposure to stereoscopic content on HMDs. Using a commercial game engine implementation, study participants report a reduction of visual discomfort on a simulator sickness questionnaire when DoF blurring is enabled. The study participants reported a decrease in symptom severity caused by HMD exposure, indicating that dynamic DoF can effectively reduce visual discomfort.
  • Keywords
    ergonomics; helmet mounted displays; three-dimensional displays; virtual reality; HMD; VR applications; adverse physical reactions; depth-of-field blur; dynamic field depth; head-mounted displays; immersive stereoscopic content; personal viewing; visual discomfort; Displays; Hardware; Software; Stereo image processing; Virtual reality; Visual systems; Visualization; computer graphics; depth of field; head mounted display; immersive stereoscopic content; virtual reality;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2015.98
  • Filename
    7274431