DocumentCode :
3610716
Title :
Trends in Continuity and Interpolation for Computer Graphics
Author :
Gonzalez Garcia, Francisco
Volume :
35
Issue :
6
fYear :
2015
Firstpage :
76
Lastpage :
82
Abstract :
In every computer graphics oriented application today, it is a common practice to texture 3D models as a way to obtain realistic material. As part of this process, mesh texturing, deformation, and visualization are all key parts of the computer graphics field. This PhD dissertation was completed in the context of these three important and related fields in computer graphics. The article presents techniques that improve on existing state-of-the-art approaches related to continuity and interpolation in texture space (texturing), object space (deformation), and screen space (rendering).
Keywords :
data visualisation; image texture; interpolation; mesh generation; rendering (computer graphics); 3D models; computer graphics; data visualization; deformation; interpolation; mesh texturing; object space; rendering; screen space; texture space; Computational modeling; Deformable models; Interpolation; Rendering (computer graphics); Solid modeling; Three-dimensional displays; 3D model; computer graphics; computer graphics applications; mesh deformation; rendering; texturing; videogame design;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2015.129
Filename :
7331160
Link To Document :
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