DocumentCode :
3614492
Title :
Real-time visualization of Japanese artcraft
Author :
R. Durikovic;R. Kimura;K. Kolchin
Author_Institution :
Comput. Graphics Lab., Univ. of Aizu, Fukushima, Japan
fYear :
2003
fDate :
6/25/1905 12:00:00 AM
Firstpage :
184
Lastpage :
189
Abstract :
We present several methods for simulation of Japanese lacquer ware, a prominent Far East Asian handicraft art. We consider two most popular kinds of Japanese lacquerware made by the makie and nashiji techniques. For rendering makie, we propose a method for preparing RGBA textures from digital photos of art items. The alpha channels of these textures control the weight with which color channels are blended with the measured bidirectional reflectance distribution function (BRDF) of a metallic finish. Both ray tracing and hardware based rendering are demonstrated. In the latter case, we show how the calculation of a sphere map texture used for BRDF visualization can be accelerated using a special coordinate system for tabulated BRDF.
Keywords :
"Visualization","Computer graphics"
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2003. Proceedings
ISSN :
1530-1052
Print_ISBN :
0-7695-1946-6
Type :
conf
DOI :
10.1109/CGI.2003.1214464
Filename :
1214464
Link To Document :
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