• DocumentCode
    3614493
  • Title

    Fast depth of field rendering with surface splatting

  • Author

    J. Krivanek;J. Zara;K. Bouatouch

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Czech Tech. Univ., Prague, Czech Republic
  • fYear
    2003
  • fDate
    6/25/1905 12:00:00 AM
  • Firstpage
    196
  • Lastpage
    201
  • Abstract
    We present a new fast algorithm for rendering the depth-of-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intensity leakage and it renders depth-of-field in presence of transparent surfaces. The algorithm is new in that it exploits the level-of-detail to select the surface detail according to the amount of depth-blur applied. This makes the speed of the algorithm practically independent of the amount of depth-blur. The proposed algorithm is an extension of the elliptical weighted average (EWA) surface splatting. We present a mathematical analysis that extends the screen space EWA surface splatting to handle depth-of-field rendering with level-of-detail, and we demonstrate the algorithm on example renderings.
  • Keywords
    "Rendering (computer graphics)","Mathematical analysis","Focusing","Lenses","Filtering algorithms","Computer science","Image generation","Humans","Layout","Cameras"
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2003. Proceedings
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-1946-6
  • Type

    conf

  • DOI
    10.1109/CGI.2003.1214466
  • Filename
    1214466