DocumentCode
3614493
Title
Fast depth of field rendering with surface splatting
Author
J. Krivanek;J. Zara;K. Bouatouch
Author_Institution
Dept. of Comput. Sci. & Eng., Czech Tech. Univ., Prague, Czech Republic
fYear
2003
fDate
6/25/1905 12:00:00 AM
Firstpage
196
Lastpage
201
Abstract
We present a new fast algorithm for rendering the depth-of-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intensity leakage and it renders depth-of-field in presence of transparent surfaces. The algorithm is new in that it exploits the level-of-detail to select the surface detail according to the amount of depth-blur applied. This makes the speed of the algorithm practically independent of the amount of depth-blur. The proposed algorithm is an extension of the elliptical weighted average (EWA) surface splatting. We present a mathematical analysis that extends the screen space EWA surface splatting to handle depth-of-field rendering with level-of-detail, and we demonstrate the algorithm on example renderings.
Keywords
"Rendering (computer graphics)","Mathematical analysis","Focusing","Lenses","Filtering algorithms","Computer science","Image generation","Humans","Layout","Cameras"
Publisher
ieee
Conference_Titel
Computer Graphics International, 2003. Proceedings
ISSN
1530-1052
Print_ISBN
0-7695-1946-6
Type
conf
DOI
10.1109/CGI.2003.1214466
Filename
1214466
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