• DocumentCode
    3614998
  • Title

    Pre-reckoning algorithm for distributed virtual environments

  • Author

    Duncan; Gracanin

  • Author_Institution
    Dept. of Comput. Sci., Virginia Tech, Falls Church, VA, USA
  • Volume
    2
  • fYear
    2003
  • fDate
    6/25/1905 12:00:00 AM
  • Firstpage
    1086
  • Abstract
    We propose a prereckoning algorithm for distributed virtual environments. First, an overview of dead reckoning techniques used in distributed virtual environments is provided. The benefits and drawbacks of implementing dead reckoning within specific types of distributed virtual environments are discussed. An alternative to traditional dead reckoning techniques used in DIS-compliant distributed virtual environments is proposed. The alternative, referred to as "prereckoning", seeks to significantly reduce prediction error with a minimal increase in the number of entity state update packets issued. The performance of the prereckoning algorithm is compared to one of the DIS standard algorithms for location prediction. The test cases are based upon a game-based environment where the movements of participants are influenced by physical boundaries.
  • Keywords
    "Dead reckoning","Virtual environment","Displays","Prediction algorithms","Computer science","Error correction","Testing","Environmental management","Scalability","Focusing"
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference, 2003. Proceedings of the 2003 Winter
  • Print_ISBN
    0-7803-8131-9
  • Type

    conf

  • DOI
    10.1109/WSC.2003.1261536
  • Filename
    1261536