DocumentCode
3614998
Title
Pre-reckoning algorithm for distributed virtual environments
Author
Duncan; Gracanin
Author_Institution
Dept. of Comput. Sci., Virginia Tech, Falls Church, VA, USA
Volume
2
fYear
2003
fDate
6/25/1905 12:00:00 AM
Firstpage
1086
Abstract
We propose a prereckoning algorithm for distributed virtual environments. First, an overview of dead reckoning techniques used in distributed virtual environments is provided. The benefits and drawbacks of implementing dead reckoning within specific types of distributed virtual environments are discussed. An alternative to traditional dead reckoning techniques used in DIS-compliant distributed virtual environments is proposed. The alternative, referred to as "prereckoning", seeks to significantly reduce prediction error with a minimal increase in the number of entity state update packets issued. The performance of the prereckoning algorithm is compared to one of the DIS standard algorithms for location prediction. The test cases are based upon a game-based environment where the movements of participants are influenced by physical boundaries.
Keywords
"Dead reckoning","Virtual environment","Displays","Prediction algorithms","Computer science","Error correction","Testing","Environmental management","Scalability","Focusing"
Publisher
ieee
Conference_Titel
Simulation Conference, 2003. Proceedings of the 2003 Winter
Print_ISBN
0-7803-8131-9
Type
conf
DOI
10.1109/WSC.2003.1261536
Filename
1261536
Link To Document