DocumentCode :
3615528
Title :
Multi-path algorithm for triangle strips
Author :
P. Vanecek;I. Kolingerova
Author_Institution :
Dept. of Comput. Sci. & Eng., Univ. of West Bohemia, Pilsen, Czech Republic
fYear :
2004
fDate :
6/26/1905 12:00:00 AM
Firstpage :
2
Lastpage :
9
Abstract :
Triangle surface models belong to the most popular type of geometric objects description in computer graphics. Therefore, the problem of fast visualization of this type of data is often solved. One of popular approaches is stripification, i.e., a conversion of triangle surface into strips of triangles. This enables to reduce the rendering time by reduction data size and by avoiding of redundant lighting and transformations computations. In this paper we present a new stripification algorithm for static fully triangulated meshes. Our new algorithm is based on the dual graph of triangulation. The experimental results show that our stripification produces much lower number of triangle strips than other stripification algorithms (except one)
Keywords :
"Strips","Computer graphics","Data visualization","Rendering (computer graphics)","Costs","Computer science","Data engineering","Solid modeling","Application software","Computer aided manufacturing"
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2004. Proceedings
ISSN :
1530-1052
Print_ISBN :
0-7695-2171-1
Type :
conf
DOI :
10.1109/CGI.2004.1309186
Filename :
1309186
Link To Document :
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