DocumentCode
3615656
Title
Evaluation of a pre-reckoning algorithm for distributed virtual environments
Author
Xiaoyu Zhang;D. Gracanin;T.P. Duncan
Author_Institution
Dept. of Comput. Sci., Virginia Tech, Falls Church, VA, USA
fYear
2004
fDate
6/26/1905 12:00:00 AM
Firstpage
445
Lastpage
452
Abstract
The recently introduced pre-reckoning algorithm is an alternative to the traditional dead reckoning algorithm used in DIS-compliant distributed virtual environments. Before the algorithm can be applied to distributed virtual environments, a detailed evaluation is needed. The pre-reckoning algorithm and the general dead reckoning algorithm are implemented within a simple distributed virtual environment system - CUBE. A comparison between the two algorithms is provided and the evaluation of performance and accuracy of two algorithms is presented. The results indicate that the pre-reckoning algorithm achieves a much more accurate model of the actual trajectory of an entity controlled by a remote host than the general dead reckoning algorithm. Moreover, the pre-reckoning algorithm improves accuracy while generating fewer state update packets. Based on the demonstrated performance, the pre-reckoning has a potential to improve scalability of distributed virtual environments and enhance consistency of users´ view of the dynamic shared state.
Keywords
"Dead reckoning","Virtual environment","Error correction","Throughput","Telecommunication traffic","Predictive models","Prediction algorithms","Computer science","Scalability","Convergence"
Publisher
ieee
Conference_Titel
Parallel and Distributed Systems, 2004. ICPADS 2004. Proceedings. Tenth International Conference on
ISSN
1521-9097
Print_ISBN
0-7695-2152-5
Type
conf
DOI
10.1109/ICPADS.2004.1316125
Filename
1316125
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