• DocumentCode
    3615670
  • Title

    Particle rendering engine in DSP and FPGA

  • Author

    P. Zemcik;A. Herout;L. Crha;O. Fucik;P. Tupec

  • Author_Institution
    Fac. of Inf. Technol., Brno Univ. of Technol., Czech Republic
  • fYear
    2004
  • fDate
    6/26/1905 12:00:00 AM
  • Firstpage
    361
  • Lastpage
    368
  • Abstract
    We present an algorithm for rendering 3D point-clouds, which exploits an FPGA chip coupled with a DSP processor on an experimental board. Point-clouds are sets of graphical data in 3D space, which seem to be more suitable for potentially many purposes than the most frequently, used triangle meshes. The actual experimental implementation, which verifies the concept and reports promising results, is also described.
  • Keywords
    "Engines","Digital signal processing","Field programmable gate arrays","Rendering (computer graphics)","Computer graphics","Hardware","Space technology","Digital signal processing chips","Shape","Manufacturing"
  • Publisher
    ieee
  • Conference_Titel
    Engineering of Computer-Based Systems, 2004. Proceedings. 11th IEEE International Conference and Workshop on the
  • Print_ISBN
    0-7695-2125-8
  • Type

    conf

  • DOI
    10.1109/ECBS.2004.1316720
  • Filename
    1316720