DocumentCode
3615670
Title
Particle rendering engine in DSP and FPGA
Author
P. Zemcik;A. Herout;L. Crha;O. Fucik;P. Tupec
Author_Institution
Fac. of Inf. Technol., Brno Univ. of Technol., Czech Republic
fYear
2004
fDate
6/26/1905 12:00:00 AM
Firstpage
361
Lastpage
368
Abstract
We present an algorithm for rendering 3D point-clouds, which exploits an FPGA chip coupled with a DSP processor on an experimental board. Point-clouds are sets of graphical data in 3D space, which seem to be more suitable for potentially many purposes than the most frequently, used triangle meshes. The actual experimental implementation, which verifies the concept and reports promising results, is also described.
Keywords
"Engines","Digital signal processing","Field programmable gate arrays","Rendering (computer graphics)","Computer graphics","Hardware","Space technology","Digital signal processing chips","Shape","Manufacturing"
Publisher
ieee
Conference_Titel
Engineering of Computer-Based Systems, 2004. Proceedings. 11th IEEE International Conference and Workshop on the
Print_ISBN
0-7695-2125-8
Type
conf
DOI
10.1109/ECBS.2004.1316720
Filename
1316720
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