DocumentCode :
3615943
Title :
A unified representation for interactive 3D modeling
Author :
D. Tubic;P. Hebert;J.-D. Deschenes;D. Laurendeau
Author_Institution :
Comput. Vision & Syst. Lab., Laval Univ., Que., Canada
fYear :
2004
fDate :
6/26/1905 12:00:00 AM
Firstpage :
175
Lastpage :
182
Abstract :
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computational complexity of all involved algorithms is linear with respect to the amount of data. We propose a new framework for 3D modeling where a complete modeling chain meets with this requirement. The framework is based on the use of vector fields as an implicit surface representation. Each modeling step, registration, surface reconstruction, geometric fusion, compression and visualization is solved and explained using the vector fields without any intermediate representations. The proposed framework allows model reconstruction from any type of 3D data, surface patches, curves, unorganized sets of points or a combination of these.
Keywords :
"Surface reconstruction","Computational complexity","Real time systems","Solid modeling","Data visualization","Vectors","Computer vision","Laboratories","Layout","Computational modeling"
Publisher :
ieee
Conference_Titel :
3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on
Print_ISBN :
0-7695-2223-8
Type :
conf
DOI :
10.1109/TDPVT.2004.1335192
Filename :
1335192
Link To Document :
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