• DocumentCode
    3617781
  • Title

    Sprite pyramid for videos and images having finite-depth scenes

  • Author

    R.S. Aygun;A. Zhang

  • Author_Institution
    Dept. of Comput. Sci., Alabama Univ., Huntsville, AL, USA
  • Volume
    2
  • fYear
    2004
  • fDate
    6/26/1905 12:00:00 AM
  • Firstpage
    795
  • Abstract
    The ordinary sprite generation techniques focus on camera movement, accurate motion estimation, alignment, and integration. These techniques ignore the resolution of the original images, and the regenerated images from the sprite are likely to have lower resolutions than the original ones. Especially if the scenes have finite depth and zoom-in and zoom-out operations occur, the segments of the scene are captured at different resolutions. The traditional mosaic generation methods either blur the mosaic by integrating lower resolution segments or use unnecessarily large storage for the mosaic. The sprite pyramid (or layered sprite) allows efficient storage of images or video clips of overlapping scenes at different resolutions. Moreover, the images or video frames can be reconstructed from the sprite pyramid at the necessary resolutions
  • Keywords
    "Sprites (computer)","Videos","Layout","Image resolution","Cameras","Computer science","Image segmentation","Image storage","Image generation","Motion estimation"
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2004. ICME ´04. 2004 IEEE International Conference on
  • Print_ISBN
    0-7803-8603-5
  • Type

    conf

  • DOI
    10.1109/ICME.2004.1394320
  • Filename
    1394320