DocumentCode
3617781
Title
Sprite pyramid for videos and images having finite-depth scenes
Author
R.S. Aygun;A. Zhang
Author_Institution
Dept. of Comput. Sci., Alabama Univ., Huntsville, AL, USA
Volume
2
fYear
2004
fDate
6/26/1905 12:00:00 AM
Firstpage
795
Abstract
The ordinary sprite generation techniques focus on camera movement, accurate motion estimation, alignment, and integration. These techniques ignore the resolution of the original images, and the regenerated images from the sprite are likely to have lower resolutions than the original ones. Especially if the scenes have finite depth and zoom-in and zoom-out operations occur, the segments of the scene are captured at different resolutions. The traditional mosaic generation methods either blur the mosaic by integrating lower resolution segments or use unnecessarily large storage for the mosaic. The sprite pyramid (or layered sprite) allows efficient storage of images or video clips of overlapping scenes at different resolutions. Moreover, the images or video frames can be reconstructed from the sprite pyramid at the necessary resolutions
Keywords
"Sprites (computer)","Videos","Layout","Image resolution","Cameras","Computer science","Image segmentation","Image storage","Image generation","Motion estimation"
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2004. ICME ´04. 2004 IEEE International Conference on
Print_ISBN
0-7803-8603-5
Type
conf
DOI
10.1109/ICME.2004.1394320
Filename
1394320
Link To Document