DocumentCode
3622101
Title
Realistic Rendering and Animation of a Multi-Layered Human Body Model
Author
M.S. Yesil;U. Gudukbay
Author_Institution
Bilkent University, Bilkent 06800 Ankara, Turkey
fYear
2006
fDate
6/28/1905 12:00:00 AM
Firstpage
785
Lastpage
790
Abstract
A framework for realistic rendering of a multi-layered human body model is proposed in this paper. The human model is composed of three layers: skeleton, muscle, and skin. The skeleton layer, represented by a set of joints and bones, controls the animation of the human body using inverse kinematics. Muscles are represented with action lines that are defined by a set of control points. An action line applies the force produced by a muscle on the bones and on the skin mesh. The skin layer is modeled as a 3D mesh and deformed during animation by binding the skin layer to both the skeleton and muscle layers. The skin is deformed by a two-step algorithm according to the current state of the skeleton and muscle layers. Performance experiments show that it is possible to obtain real-time frame rates for a moderately complex human model containing approximately 33,000 triangles on the skin layer
Keywords
"Animation","Humans","Biological system modeling","Skin","Muscles","Skeleton","Bones","Joints","Kinematics","Deformable models"
Publisher
ieee
Conference_Titel
Information Visualization, 2006. IV 2006. Tenth International Conference on
ISSN
1550-6037
Print_ISBN
0-7695-2602-0
Electronic_ISBN
2375-0138
Type
conf
DOI
10.1109/IV.2006.89
Filename
1648349
Link To Document