• DocumentCode
    3622101
  • Title

    Realistic Rendering and Animation of a Multi-Layered Human Body Model

  • Author

    M.S. Yesil;U. Gudukbay

  • Author_Institution
    Bilkent University, Bilkent 06800 Ankara, Turkey
  • fYear
    2006
  • fDate
    6/28/1905 12:00:00 AM
  • Firstpage
    785
  • Lastpage
    790
  • Abstract
    A framework for realistic rendering of a multi-layered human body model is proposed in this paper. The human model is composed of three layers: skeleton, muscle, and skin. The skeleton layer, represented by a set of joints and bones, controls the animation of the human body using inverse kinematics. Muscles are represented with action lines that are defined by a set of control points. An action line applies the force produced by a muscle on the bones and on the skin mesh. The skin layer is modeled as a 3D mesh and deformed during animation by binding the skin layer to both the skeleton and muscle layers. The skin is deformed by a two-step algorithm according to the current state of the skeleton and muscle layers. Performance experiments show that it is possible to obtain real-time frame rates for a moderately complex human model containing approximately 33,000 triangles on the skin layer
  • Keywords
    "Animation","Humans","Biological system modeling","Skin","Muscles","Skeleton","Bones","Joints","Kinematics","Deformable models"
  • Publisher
    ieee
  • Conference_Titel
    Information Visualization, 2006. IV 2006. Tenth International Conference on
  • ISSN
    1550-6037
  • Print_ISBN
    0-7695-2602-0
  • Electronic_ISBN
    2375-0138
  • Type

    conf

  • DOI
    10.1109/IV.2006.89
  • Filename
    1648349