• DocumentCode
    3623344
  • Title

    Fast surface rendering from raster data by voxel traversal using chessboard distance

  • Author

    M. Sramek

  • Author_Institution
    Slovak Tech. Univ., Bratislava, Slovakia
  • fYear
    1994
  • Firstpage
    188
  • Lastpage
    195
  • Abstract
    The increasing distinguishing capability of tomographic and other 3D scanners as well as the new voxelization algorithms place new demands on visualization techniques aimed at interactivity and rendition quality. Among others, triangulation on a subvoxel level based on the marching cube algorithm has gained popularity in recent years. However without graphics hardware support, rendering many small triangles could be awkward. We present a surface rendering approach based on ray tracing of segmented volumetric data. We show that if a proper interpolation scheme and voxel traversal algorithm are used, high quality images can be obtained within an acceptable time and without hardware support.
  • Keywords
    "Rendering (computer graphics)","Ray tracing","Hardware","Data visualization","Image segmentation","Interpolation","Computational modeling","Medical simulation","Medical diagnosis","Layout"
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1994., Visualization ´94, Proceedings., IEEE Conference on
  • Print_ISBN
    0-8186-6627-7
  • Type

    conf

  • DOI
    10.1109/VISUAL.1994.346320
  • Filename
    346320