DocumentCode
3623344
Title
Fast surface rendering from raster data by voxel traversal using chessboard distance
Author
M. Sramek
Author_Institution
Slovak Tech. Univ., Bratislava, Slovakia
fYear
1994
Firstpage
188
Lastpage
195
Abstract
The increasing distinguishing capability of tomographic and other 3D scanners as well as the new voxelization algorithms place new demands on visualization techniques aimed at interactivity and rendition quality. Among others, triangulation on a subvoxel level based on the marching cube algorithm has gained popularity in recent years. However without graphics hardware support, rendering many small triangles could be awkward. We present a surface rendering approach based on ray tracing of segmented volumetric data. We show that if a proper interpolation scheme and voxel traversal algorithm are used, high quality images can be obtained within an acceptable time and without hardware support.
Keywords
"Rendering (computer graphics)","Ray tracing","Hardware","Data visualization","Image segmentation","Interpolation","Computational modeling","Medical simulation","Medical diagnosis","Layout"
Publisher
ieee
Conference_Titel
Visualization, 1994., Visualization ´94, Proceedings., IEEE Conference on
Print_ISBN
0-8186-6627-7
Type
conf
DOI
10.1109/VISUAL.1994.346320
Filename
346320
Link To Document