• DocumentCode
    3625611
  • Title

    Mobile Game Based Learning - Taxonomy and Student Experience

  • Author

    Dragan Cisic;Edvard Tijan;Ana Kurek

  • Author_Institution
    Faculty of Maritime Studies, University of Rijeka, Studentska 2, Rijeka, Croatia. dragan@pfri.hr
  • fYear
    2007
  • fDate
    6/1/2007 12:00:00 AM
  • Firstpage
    299
  • Lastpage
    305
  • Abstract
    Mobile technologies are increasingly the technologies of choice for social and leisure activities, particularly among young people. Mobile games are among the most popular applications and we are beginning to see how these may be translated into effective learning technologies. The 3-year mobile Game-based Learning project (mGBL) is a practical response to the emerging opportunities, designing new learning game models for delivery via mobile devices. Starting the project , primary question of digital and mobile divide between European students has been raised. Results from user trials, performed in five European countries, are presented in this paper. Results are discussed and some questions regarding similarities and distinctions are stressed.
  • Keywords
    "Taxonomy","Games","Electronic learning","Internet","Globalization","TV","Cameras","Home computing","Information technology","Content management"
  • Publisher
    ieee
  • Conference_Titel
    Information Technology Interfaces, 2007. ITI 2007. 29th International Conference on
  • ISSN
    1330-1012
  • Print_ISBN
    953-7138-09-7
  • Type

    conf

  • DOI
    10.1109/ITI.2007.4283787
  • Filename
    4283787