DocumentCode
3625611
Title
Mobile Game Based Learning - Taxonomy and Student Experience
Author
Dragan Cisic;Edvard Tijan;Ana Kurek
Author_Institution
Faculty of Maritime Studies, University of Rijeka, Studentska 2, Rijeka, Croatia. dragan@pfri.hr
fYear
2007
fDate
6/1/2007 12:00:00 AM
Firstpage
299
Lastpage
305
Abstract
Mobile technologies are increasingly the technologies of choice for social and leisure activities, particularly among young people. Mobile games are among the most popular applications and we are beginning to see how these may be translated into effective learning technologies. The 3-year mobile Game-based Learning project (mGBL) is a practical response to the emerging opportunities, designing new learning game models for delivery via mobile devices. Starting the project , primary question of digital and mobile divide between European students has been raised. Results from user trials, performed in five European countries, are presented in this paper. Results are discussed and some questions regarding similarities and distinctions are stressed.
Keywords
"Taxonomy","Games","Electronic learning","Internet","Globalization","TV","Cameras","Home computing","Information technology","Content management"
Publisher
ieee
Conference_Titel
Information Technology Interfaces, 2007. ITI 2007. 29th International Conference on
ISSN
1330-1012
Print_ISBN
953-7138-09-7
Type
conf
DOI
10.1109/ITI.2007.4283787
Filename
4283787
Link To Document