DocumentCode :
3625825
Title :
Real-time Terrain Deformations
Author :
Radim Dvorak;Martin Drahansky
Author_Institution :
Brno University of Technology, Czech Republic
fYear :
2007
Firstpage :
1020
Lastpage :
1025
Abstract :
This paper presents a method for a physically based real-time terrain deformation. The motivation originates from the fact that there exist many deformable models, but the terrain deformation is a special problem in the field of computer graphics. OpenSceneGraph toolkit provides an excellent environment for the large terrain visualization and it was accepted as a standard for many graphic specialists. Therefore, the main goal of this method is the local deformation ability of some large terrain, which is represented by a sub-graph of OpenSceneGraph scene. However, the technique may be easily adaptable to any terrain representation. The results show a great potential of the used method and thus there is outlined the future work at the end.
Keywords :
"Deformable models","Computer graphics","Visualization","Solids","Computational modeling","Equations","Layout","Software tools","Physics computing","Meteorology"
Publisher :
ieee
Conference_Titel :
Image and Graphics, 2007. ICIG 2007. Fourth International Conference on
Print_ISBN :
978-0-7695-2929-5;0-7695-2929-1
Type :
conf
DOI :
10.1109/ICIG.2007.88
Filename :
4297228
Link To Document :
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