DocumentCode
3626548
Title
Rethinking Algorithms for Games: Towards High-Fidelity Effects in Interactive Environments
Author
Dr. Zoran Popovic
Author_Institution
Univ. of Washington, Seattle
fYear
2007
Firstpage
3
Lastpage
3
Abstract
Summary form only given. We argue that real-time domain of interactive games requires completely new approach to algorithms for most problems in computer graphics. To illustrate this point, we describe our recent work on two very different phenomena, human locomotion and fluid simulations, and show how the requirements of high-fidelity, realtime performance and unconditional stability resulted in some very unusual algorithms to these well studied problems.
Keywords
"Computational modeling","Automatic control","Optimal control","Computer graphics","Humans","Multidimensional systems","Application software","Stability","Reduced order systems","Spinning"
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2007. PG ´07. 15th Pacific Conference on
ISSN
1550-4085
Print_ISBN
0-7695-3009-5;978-0-7695-3009-3
Type
conf
DOI
10.1109/PG.2007.67
Filename
4392707
Link To Document