• DocumentCode
    3626548
  • Title

    Rethinking Algorithms for Games: Towards High-Fidelity Effects in Interactive Environments

  • Author

    Dr. Zoran Popovic

  • Author_Institution
    Univ. of Washington, Seattle
  • fYear
    2007
  • Firstpage
    3
  • Lastpage
    3
  • Abstract
    Summary form only given. We argue that real-time domain of interactive games requires completely new approach to algorithms for most problems in computer graphics. To illustrate this point, we describe our recent work on two very different phenomena, human locomotion and fluid simulations, and show how the requirements of high-fidelity, realtime performance and unconditional stability resulted in some very unusual algorithms to these well studied problems.
  • Keywords
    "Computational modeling","Automatic control","Optimal control","Computer graphics","Humans","Multidimensional systems","Application software","Stability","Reduced order systems","Spinning"
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2007. PG ´07. 15th Pacific Conference on
  • ISSN
    1550-4085
  • Print_ISBN
    0-7695-3009-5;978-0-7695-3009-3
  • Type

    conf

  • DOI
    10.1109/PG.2007.67
  • Filename
    4392707