• DocumentCode
    3629176
  • Title

    Some thoughts on using Computational Intelligence methods in classical mind board games

  • Author

    Jacek Mandziuk

  • Author_Institution
    Faculty of Mathematics and Information Science, Warsaw University of Technology, Plac Politechniki 1, 00-661, POLAND
  • fYear
    2008
  • Firstpage
    4002
  • Lastpage
    4008
  • Abstract
    In the last two decades the advancement of AI/CI methods in classical board and card games (such as Chess, Checkers, Othello, Go, Poker, Bridge, …) has been enormous. In nearly all “world famous” board games humans have been decisively conquered by machines (actually Go remains almost the last redoubt of human supremacy). In the above perspective the natural question is whether there is still any need for further development of CI methods in this area. What kind of goals can be achieved on this path? What are (if any) the challenging problems in the field? The paper tries to discuss these issues with respect to classical board mind games and provides (highly subjective) partial answers to some of the open questions. The main conclusion from the arguments specified in the paper is that one of the major, ultimate goals of CI in classical board game research concerns possessing by machines the ability to mimic human approach to game playing. This includes human-specific learning methods (learning from scratch, pattern-based learning, multitask and unsupervised learning) and human-type reasoning and decision making (efficient position estimation, abstraction and generalization of game features, autonomous development of evaluation functions, effective pre-ordering of moves, and selective, contextual search). Three of the above listed issues i.e. autonomous learning, knowledge discovery and intuition are discussed in this paper in more detail.
  • Keywords
    "Games","Humans","Artificial intelligence","Training","Computers","Artificial neural networks","Databases"
  • Publisher
    ieee
  • Conference_Titel
    Neural Networks, 2008. IJCNN 2008. (IEEE World Congress on Computational Intelligence). IEEE International Joint Conference on
  • ISSN
    2161-4393
  • Print_ISBN
    978-1-4244-1820-6
  • Electronic_ISBN
    2161-4407
  • Type

    conf

  • DOI
    10.1109/IJCNN.2008.4634373
  • Filename
    4634373