• DocumentCode
    3630212
  • Title

    Prefetching Optimization for Distributed Urban Environments

  • Author

    Safak Burak Cevikbas;Gürkan Koldas;Veysi Isler

  • fYear
    2008
  • Firstpage
    291
  • Lastpage
    297
  • Abstract
    We propose a method for pre-fetching scene data to improve smoothness of client side rendering in distributed urban environments. The scene is represented as a graph where the nodes are the view-cells and the edges denote the adjacencies among the cells. Prefetching is transformed into graph partitioning problem where the partitions might overlap with each other. We utilize Simulated Annealing algorithm to find an approximation for the optimum partitioning where the rendering cost is minimum. The presented method works on heuristics to minimize average cost and maximum view-cell transition cost.
  • Keywords
    "Prefetching","Layout","Simulated annealing","Partitioning algorithms","Network servers","History","Optimization methods","Approximation algorithms","Cost function","Computational modeling"
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2008 International Conference on
  • Print_ISBN
    978-0-7695-3381-0
  • Type

    conf

  • DOI
    10.1109/CW.2008.66
  • Filename
    4741313