DocumentCode
3630212
Title
Prefetching Optimization for Distributed Urban Environments
Author
Safak Burak Cevikbas;Gürkan Koldas;Veysi Isler
fYear
2008
Firstpage
291
Lastpage
297
Abstract
We propose a method for pre-fetching scene data to improve smoothness of client side rendering in distributed urban environments. The scene is represented as a graph where the nodes are the view-cells and the edges denote the adjacencies among the cells. Prefetching is transformed into graph partitioning problem where the partitions might overlap with each other. We utilize Simulated Annealing algorithm to find an approximation for the optimum partitioning where the rendering cost is minimum. The presented method works on heuristics to minimize average cost and maximum view-cell transition cost.
Keywords
"Prefetching","Layout","Simulated annealing","Partitioning algorithms","Network servers","History","Optimization methods","Approximation algorithms","Cost function","Computational modeling"
Publisher
ieee
Conference_Titel
Cyberworlds, 2008 International Conference on
Print_ISBN
978-0-7695-3381-0
Type
conf
DOI
10.1109/CW.2008.66
Filename
4741313
Link To Document