DocumentCode :
3630355
Title :
Virtual skiing as an art installation
Author :
Franc Solina;Borut Batagelj;Slavko Glamocanin
Author_Institution :
Computer Vision Laboratory, University of Ljubljana, Faculty of Computer and Information Science, Tr?a?ka 25, SI-1000, Slovenia
Volume :
2
fYear :
2008
Firstpage :
507
Lastpage :
510
Abstract :
The virtual skiing game allows the user to immerse himself into the skiing sensation without using any obvious hardware interfaces. To achieve the movement down the virtual skiing slope the skier who stands on a pair of skis attached to the floor performs the same movements as on real skis, in particular this is the case on carving skis: tilting the body to the left initiates a left turn, tilting the body to the right initiates a right turn, by lowering the body, the speed is increased. The skier observes his progress down the virtual slope projected on the wall in front of him. The skierpsilas movements are recorded using a video camera placed in front of him and processed on a PC in real time to drive the projected animation of the virtual slope.
Keywords :
"Art","Computer vision","Virtual environment","Cameras","Face detection","Laboratories","Application software","Layout","Snow","Computer interfaces"
Publisher :
ieee
Conference_Titel :
ELMAR, 2008. 50th International Symposium
ISSN :
1334-2630
Print_ISBN :
978-1-4244-3364-3
Type :
conf
Filename :
4747554
Link To Document :
بازگشت