• DocumentCode
    3630355
  • Title

    Virtual skiing as an art installation

  • Author

    Franc Solina;Borut Batagelj;Slavko Glamocanin

  • Author_Institution
    Computer Vision Laboratory, University of Ljubljana, Faculty of Computer and Information Science, Tr?a?ka 25, SI-1000, Slovenia
  • Volume
    2
  • fYear
    2008
  • Firstpage
    507
  • Lastpage
    510
  • Abstract
    The virtual skiing game allows the user to immerse himself into the skiing sensation without using any obvious hardware interfaces. To achieve the movement down the virtual skiing slope the skier who stands on a pair of skis attached to the floor performs the same movements as on real skis, in particular this is the case on carving skis: tilting the body to the left initiates a left turn, tilting the body to the right initiates a right turn, by lowering the body, the speed is increased. The skier observes his progress down the virtual slope projected on the wall in front of him. The skierpsilas movements are recorded using a video camera placed in front of him and processed on a PC in real time to drive the projected animation of the virtual slope.
  • Keywords
    "Art","Computer vision","Virtual environment","Cameras","Face detection","Laboratories","Application software","Layout","Snow","Computer interfaces"
  • Publisher
    ieee
  • Conference_Titel
    ELMAR, 2008. 50th International Symposium
  • ISSN
    1334-2630
  • Print_ISBN
    978-1-4244-3364-3
  • Type

    conf

  • Filename
    4747554