• DocumentCode
    3633472
  • Title

    Formal analysis and algorithms for extracting coordinate systems of games

  • Author

    Wojciech Jaskowski;Krzysztof Krawiec

  • Author_Institution
    Institute of Computing Science, Poznan University of Technology, Piotrowo 2, 60965, Poland
  • fYear
    2009
  • Firstpage
    201
  • Lastpage
    208
  • Abstract
    A two-player game given in the normal form of payoff matrix may be alternatively viewed as a list of the outcomes of binary interactions between two sets of entities, solutions and tests. The internal structure of such interactions may be characterized by an appropriately constructed coordinate system, which spatially arranges the solutions with respect to coordinates identified with tests, while preserving their mutual relations as given by the matrix. Of particular interest are coordinate systems of minimal size that give rise to the notion of dimension of a game. Following [1], we investigate such coordinate systems and relate their features to properties of partially ordered sets (posets), mostly to poset width and poset dimension. We propose an exact algorithm for constructing a minimal correct coordinate system and prove its correctness. In the experimental part, we compare the exact algorithm to the heuristics proposed in [1] on a sample of random payoff matrices of different sizes to demonstrate that the heuristics heavily overestimates the size of the minimal coordinate system. Finally, we show how the game dimension relate to the a priori dimension of a game.
  • Keywords
    "Algorithm design and analysis","System testing","Heuristic algorithms","Learning systems","Acceleration","Convergence","Writing"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
  • ISSN
    2325-4270
  • Print_ISBN
    978-1-4244-4814-2
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2009.5286475
  • Filename
    5286475