Title :
An experimental analysis of social traps: A second life analog
Author :
Shaimaa Lazem;Denis Gračanin
Author_Institution :
Department of Computer Science Virginia Tech, USA
fDate :
3/1/2010 12:00:00 AM
Abstract :
Social traps are examples of social dilemma situations, where an individual acts for personal advantage that is damaging the group as a whole. Traps can be avoided, nevertheless, by the proper coordination between the group members. A laboratory analog of social traps was implemented by Brechner in the 1970´s. We built a Second Life analog for Brechner´s experiment to explore how coordination takes place in a 3D virtual world. We observed group response patterns that are very similar to the original experiment. That, in turn, shows a great potential for using virtual worlds as collaborative tools.
Keywords :
"Second Life","Counting circuits","Laboratories","Virtual reality","Displays","Computer science","Collaborative tools","Multimedia systems","Collaborative work","Avatars"
Conference_Titel :
Virtual Reality Conference (VR), 2010 IEEE
Print_ISBN :
978-1-4244-6237-7
Electronic_ISBN :
2375-5334
DOI :
10.1109/VR.2010.5444765