DocumentCode :
3635351
Title :
Social Traps in Second Life
Author :
Shaimaa Lazem;Denis Gracanin
Author_Institution :
Dept. of Comput. Sci., Virginia Tech, Blacksburg, VA, USA
fYear :
2010
Firstpage :
133
Lastpage :
140
Abstract :
Social traps are examples of social dilemma situations, where an individual acts for personal advantage that is damaging the group as a whole. Traps can be avoided, nevertheless, by the proper cooperation between the group members. A laboratory analog of social traps was implemented by Brechner in the 1970´s. We built a a Second Life analog for Brechner´s experiment to explore social traps and how coordination takes place in a 3D virtual world. While some of the groups that were not allowed to communicate succeeded in avoiding the trap, communication had a significant effect on how the participants regulated their resource. We observed very similar response patterns compared to the original experiment. That, in turn, shows a great potential for using virtual worlds as collaborative tools. We also analyzed the social traps experiment using game theory and the results of the experiments match the game theory predictions.
Keywords :
"Second Life","Game theory","Avatars","Application software","Laboratories","Computer science","Collaborative tools","Virtual environment","Collaborative work","Aggregates"
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
Print_ISBN :
978-1-4244-6331-2
Type :
conf
DOI :
10.1109/VS-GAMES.2010.29
Filename :
5459570
Link To Document :
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