DocumentCode
3637883
Title
Coordinate System Archive for coevolution
Author
Wojciech Jaśkowski;Krzysztof Krawiec
Author_Institution
Institute of Computing Science, Poznan University of Technology, Piotrowo 2, 60965 Poznań
fYear
2010
Firstpage
1
Lastpage
10
Abstract
Problems in which some entities interact with each other are common in computational intelligence. This scenario, typical for co-evolving artificial-life agents, learning strategies for games, and machine learning from examples, can be formalized as test-based problem. In test-based problems, candidate solutions are evaluated on a number of test cases (agents, opponents, examples). It has been recently shown that at least some of such problems posses underlying problem structure, which can be formalized in a notion of coordinate system, which spatially arranges candidate solutions and tests in a multidimensional space. Such a coordinate system can be extracted to reveal underlying objectives of the problem, which can be then further exploited to help coevolutionary algorithm make progress. In this study, we propose a novel coevolutionary archive method, called Coordinate System Archive (COSA) that is based on these concepts. In the experimental part, we compare COSA to two state-of-the-art archive methods, IPCA and LAPCA. Using two different objective performance measures, we find out that COSA is superior to these methods on a class of artificial problems (COMPARE-ON-ONE).
Keywords
"Games","Machine learning","Context","Partitioning algorithms","Approximation algorithms","Machine learning algorithms","Approximation methods"
Publisher
ieee
Conference_Titel
Evolutionary Computation (CEC), 2010 IEEE Congress on
Print_ISBN
978-1-4244-6909-3
Type
conf
DOI
10.1109/CEC.2010.5586066
Filename
5586066
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