• DocumentCode
    3637883
  • Title

    Coordinate System Archive for coevolution

  • Author

    Wojciech Jaśkowski;Krzysztof Krawiec

  • Author_Institution
    Institute of Computing Science, Poznan University of Technology, Piotrowo 2, 60965 Poznań
  • fYear
    2010
  • Firstpage
    1
  • Lastpage
    10
  • Abstract
    Problems in which some entities interact with each other are common in computational intelligence. This scenario, typical for co-evolving artificial-life agents, learning strategies for games, and machine learning from examples, can be formalized as test-based problem. In test-based problems, candidate solutions are evaluated on a number of test cases (agents, opponents, examples). It has been recently shown that at least some of such problems posses underlying problem structure, which can be formalized in a notion of coordinate system, which spatially arranges candidate solutions and tests in a multidimensional space. Such a coordinate system can be extracted to reveal underlying objectives of the problem, which can be then further exploited to help coevolutionary algorithm make progress. In this study, we propose a novel coevolutionary archive method, called Coordinate System Archive (COSA) that is based on these concepts. In the experimental part, we compare COSA to two state-of-the-art archive methods, IPCA and LAPCA. Using two different objective performance measures, we find out that COSA is superior to these methods on a class of artificial problems (COMPARE-ON-ONE).
  • Keywords
    "Games","Machine learning","Context","Partitioning algorithms","Approximation algorithms","Machine learning algorithms","Approximation methods"
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation (CEC), 2010 IEEE Congress on
  • Print_ISBN
    978-1-4244-6909-3
  • Type

    conf

  • DOI
    10.1109/CEC.2010.5586066
  • Filename
    5586066