DocumentCode
3638925
Title
Towards real time 3D tracking and reconstruction on a GPU using Monte Carlo simulations
Author
Jairo R. Sánchez;Hugo Álvarez;Diego Borro
Author_Institution
CEIT and Tecnun (University of Navarra), Manuel de Lardizá
fYear
2010
Firstpage
185
Lastpage
192
Abstract
This paper addresses the problem of camera tracking and 3D reconstruction from image sequences, i.e., the monocular SLAM problem. Traditionally, this problem is solved using non-linear minimization techniques that are very accurate but hardly used in real time. This work presents a highly parallelizable random sampling approach based on Monte Carlo simulations that fits very well on the graphics hardware. The proposed algorithm achieves the same precision as non linear optimization, getting real time performance running on commodity graphics hardware. Both accuracy and performance are evaluated using synthetic data and real video sequences captured with a hand-held camera. Moreover, results are compared with an implementation of Bundle Adjustment showing that the presented method gets similar results in much less time.
Keywords
"Three dimensional displays","Cameras","Graphics processing unit","Kernel","Real time systems","Simultaneous localization and mapping","Estimation"
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality (ISMAR), 2010 9th IEEE International Symposium on
Print_ISBN
978-1-4244-9343-2
Type
conf
DOI
10.1109/ISMAR.2010.5643568
Filename
5643568
Link To Document