DocumentCode
3639352
Title
Visibility-based beam tracing for soundfield rendering
Author
D. Marković;A. Canclini;F. Antonacci;A. Sarti;S. Tubaro
Author_Institution
Dipartimento di Elettronica e Informazione, Politecnico di Milano, Piazza Leonardo da Vinci, 32, 20133 Milano, Italy
fYear
2010
Firstpage
40
Lastpage
45
Abstract
In this paper we present a visibility-based beam tracing solution for the simulation of the acoustics of environment that makes use of a projective geometry representation. More specifically, projective geometry turns out to be useful for the pre-computation of the visibility among all the reflectors in the environment. The simulation engine has a straightforward application in the rendering of the acoustics of virtual environments using loudspeaker arrays. More specifically, the acoustic wavefield is conceived as a superposition of acoustic beams, whose parameters (i.e. origin, orientation and aperture) are computed using the fast beam tracing methodology presented here. This information is processed by the rendering engine to compute spatial filters to be applied to the loudspeakers within the array. Simulative results show that an accurate simulation of the acoustic wavefield can be obtained using this approach.
Keywords
"Acoustic beams","Rendering (computer graphics)","Loudspeakers","Acoustics","Structural beams","Receivers","Geometry"
Publisher
ieee
Conference_Titel
Multimedia Signal Processing (MMSP), 2010 IEEE International Workshop on
Print_ISBN
978-1-4244-8110-1
Type
conf
DOI
10.1109/MMSP.2010.5661991
Filename
5661991
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