• DocumentCode
    3640941
  • Title

    Improving the Performance of a Ray Tracing Algorithm Using a GPU

  • Author

    Santiago Cioli;Gonzalo Ordeix;Eduardo Fernandez;Martin Pedemonte;Pablo Ezzatti

  • Author_Institution
    Inst. de Comput., Univ. de la Republica, Montevideo, Uruguay
  • fYear
    2010
  • Firstpage
    11
  • Lastpage
    20
  • Abstract
    This article presents the application of parallel computing techniques using a Graphics Processing Unit (GPU)in order to improve the computational efficiency of a ray tracing algorithm. Three different GPU implementations of the ray tracing algorithm are presented. The experimental evaluation of the proposed methods demonstrates that a significant reduction of the computing time can be obtained when compared with a CPU implementation, making a step forward to the real-time calculation of scene brightness on desktop computers.
  • Keywords
    "Graphics processing unit","Ray tracing","Pixel","Instruction sets","Image color analysis","Lighting","Acceleration"
  • Publisher
    ieee
  • Conference_Titel
    Chilean Computer Science Society (SCCC), 2010 XXIX International Conference of the
  • ISSN
    1522-4902
  • Print_ISBN
    978-1-4577-0073-6
  • Type

    conf

  • DOI
    10.1109/SCCC.2010.42
  • Filename
    5750489