DocumentCode
3641196
Title
An Architecture with Automatic Load Balancing and Distribution for Digital Games
Author
Mark Joselli;Marcelo Zamith;Esteban Walter Gonzalez Clua;Anselmo Montenegro;Regina Celia P. Leal-Toledo;Luis Valente;Bruno Feijó
Author_Institution
Medialab, Fed. Fluminense Univ., Niteroi, Brazil
fYear
2010
Firstpage
59
Lastpage
70
Abstract
Distributed computing is being used in several fields to solve many computation intensive problems. In digital games, it is used mainly in multi-player games, where the majority of the game logic is processed in a mainframe or cluster. Single player games could also use distributed computing to process the game logic, devoting host processing to renderization, which is usually the task that digital games spend most of its processing time. By using distributed computing, games could need softer system requirements, since the game loop would be distributed. This paper presents a game loop that can be applied in both multi-player and single-player games, using automatic load balancing and distributing game logic computation among several computers.
Keywords
"Games","Computational modeling","Computers","Real time systems","Computer architecture","Data models","Physics"
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
ISSN
2159-6654
Print_ISBN
978-1-61284-391-9
Electronic_ISBN
2159-6662
Type
conf
DOI
10.1109/SBGAMES.2010.19
Filename
5772273
Link To Document