• DocumentCode
    3641196
  • Title

    An Architecture with Automatic Load Balancing and Distribution for Digital Games

  • Author

    Mark Joselli;Marcelo Zamith;Esteban Walter Gonzalez Clua;Anselmo Montenegro;Regina Celia P. Leal-Toledo;Luis Valente;Bruno Feijó

  • Author_Institution
    Medialab, Fed. Fluminense Univ., Niteroi, Brazil
  • fYear
    2010
  • Firstpage
    59
  • Lastpage
    70
  • Abstract
    Distributed computing is being used in several fields to solve many computation intensive problems. In digital games, it is used mainly in multi-player games, where the majority of the game logic is processed in a mainframe or cluster. Single player games could also use distributed computing to process the game logic, devoting host processing to renderization, which is usually the task that digital games spend most of its processing time. By using distributed computing, games could need softer system requirements, since the game loop would be distributed. This paper presents a game loop that can be applied in both multi-player and single-player games, using automatic load balancing and distributing game logic computation among several computers.
  • Keywords
    "Games","Computational modeling","Computers","Real time systems","Computer architecture","Data models","Physics"
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
  • ISSN
    2159-6654
  • Print_ISBN
    978-1-61284-391-9
  • Electronic_ISBN
    2159-6662
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2010.19
  • Filename
    5772273