DocumentCode
3642715
Title
Teaching vs. 3D gaming in secondary school
Author
Krunoslav Bedi;Nikolina Žajdela Hrustek;Ana Ćorić
Author_Institution
School of Civil Engineering, Art and Craft Č
fYear
2011
fDate
5/1/2011 12:00:00 AM
Firstpage
1325
Lastpage
1330
Abstract
Learning through games is fun. However, it is demanding for secondary school students to learn by means of developing their own game in 3D environment. One can believe that developing a 3D computer game is to be labeled as "state-of-the-art" activity considering the use of nowadays technologies - programming, graphic design, visual communication, e-learning, 3D modeling, rendering, animating etc. This paper shows the development of the game named "Legenda o zmaju" ("Legend of the Dragon") by means of a wide scope of software. The purpose of the process is that students - via the clearly defined and challenging goal of developing a game of their own - acquire and hone their skills of programming, graphic designing, planning, cooperating in the project, organizing, critical evaluating and problem-solving, interpreting and visualizing the historical content and events in a creative and innovative way. Consequently, the purpose of the final product is educative by its nature as well. It was an attempt to present a part of the history of the town of Čakovec in a new, different and attractive way, i.e. an attempt to revive the legend of the town through an interactive 3D computer game.
Keywords
"Games","Three dimensional displays","Computers","Education","Animation","Solid modeling","Engines"
Publisher
ieee
Conference_Titel
MIPRO, 2011 Proceedings of the 34th International Convention
Print_ISBN
978-1-4577-0996-8
Type
conf
Filename
5967264
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