DocumentCode :
3642715
Title :
Teaching vs. 3D gaming in secondary school
Author :
Krunoslav Bedi;Nikolina Žajdela Hrustek;Ana Ćorić
Author_Institution :
School of Civil Engineering, Art and Craft Č
fYear :
2011
fDate :
5/1/2011 12:00:00 AM
Firstpage :
1325
Lastpage :
1330
Abstract :
Learning through games is fun. However, it is demanding for secondary school students to learn by means of developing their own game in 3D environment. One can believe that developing a 3D computer game is to be labeled as "state-of-the-art" activity considering the use of nowadays technologies - programming, graphic design, visual communication, e-learning, 3D modeling, rendering, animating etc. This paper shows the development of the game named "Legenda o zmaju" ("Legend of the Dragon") by means of a wide scope of software. The purpose of the process is that students - via the clearly defined and challenging goal of developing a game of their own - acquire and hone their skills of programming, graphic designing, planning, cooperating in the project, organizing, critical evaluating and problem-solving, interpreting and visualizing the historical content and events in a creative and innovative way. Consequently, the purpose of the final product is educative by its nature as well. It was an attempt to present a part of the history of the town of Čakovec in a new, different and attractive way, i.e. an attempt to revive the legend of the town through an interactive 3D computer game.
Keywords :
"Games","Three dimensional displays","Computers","Education","Animation","Solid modeling","Engines"
Publisher :
ieee
Conference_Titel :
MIPRO, 2011 Proceedings of the 34th International Convention
Print_ISBN :
978-1-4577-0996-8
Type :
conf
Filename :
5967264
Link To Document :
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