• DocumentCode
    3644115
  • Title

    DS-RT 2011 Tutorial: Telepresent Humans

  • Author

    David Roberts;Norman Murray;Carl Moore;Toby Duckworth

  • fYear
    2011
  • Abstract
    Summary form only given. The complete presentation was not made available for publication as part of the conference proceedings. A grand challenge shared between computer science and communication technology is reproducing the face-to-face meeting across a distance. At present, we are some way from reproducing many of the semantics of a face-to-face meeting. Furthermore, while we can reproduce some in certain mediums and others in others, we are currently unable to reproduce most in any. For example while some mediums can show us what someone really looks like and others what or who they are really looking at, communicating both together has not yet been achieved to any reasonable quality across a reasonable distance. This tutorial begins by explaining some of the primary challenges in reproducing the face to face meeting and goes on to show how our research is examining both the problems and solutions. We compare the approaches of ?telepresent? video conferencing, immersive virtual environments, and 3D video based tele-immersion. A central theme is the communication of appearance and attention. We explain why video conferencing can only faithfully reproduce the first, while virtual reality only the second, and how close free viewpoint 3D video is coming to doing both. We look at tracking technologies for driving avatars, ranging from from eye-trackers to the Kinect, and various ways of capturing people with multi-stream video and reproducing them in 3D video.
  • Keywords
    "Virtual environments","Three-dimensional displays"
  • Publisher
    ieee
  • Conference_Titel
    Distributed Simulation and Real Time Applications (DS-RT), 2011 IEEE/ACM 15th International Symposium on
  • ISSN
    1550-6525
  • Print_ISBN
    978-1-4577-1643-0
  • Type

    conf

  • DOI
    10.1109/DS-RT.2011.39
  • Filename
    6051813