• DocumentCode
    3644383
  • Title

    Path generation in virtual reality environment based on gaze analysis

  • Author

    Csaba Antonya;Florin Grigore Bărbuceanu;Zoltán Rusák

  • Author_Institution
    Department of Product Design and Robotics, Transilvania University of Brasov, Romania
  • fYear
    2011
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In this paper the gaze point and gaze line were used for generation of the path of a mobile robot in an immersive virtual environment. The gaze point is considered the intersection of the lines of sight of the two eyes. The experiments were conducted in computer generated virtual reality environment using polarized glasses. The virtual scene was projected in front of the user on a 3D stereoscopic visualization screen. The user was immersed in the environment through polarized glasses and a head-mounted eye tracking device was placed on the head of the user. The floor of the environment was tilted to reproduce the real floor position relative to the user´s head when they are seated in a wheelchair. In the first part is presented the evaluation of the accuracy of the estimated gaze point, followed by the results of the experiments on path generation in virtual reality environment based on gaze analysis.
  • Keywords
    "Tracking","Magnetic heads","Three dimensional displays","Accuracy","Wheelchairs","Mobile robots"
  • Publisher
    ieee
  • Conference_Titel
    AFRICON, 2011
  • ISSN
    2153-0025
  • Print_ISBN
    978-1-61284-992-8
  • Electronic_ISBN
    2153-0033
  • Type

    conf

  • DOI
    10.1109/AFRCON.2011.6072169
  • Filename
    6072169