DocumentCode
3647098
Title
Feedback in low vs. high fidelity visuals for game prototypes
Author
Barbara Köhler;Juan Haladjian;Blagina Simeonova;Damir Ismailović
Author_Institution
Institut fü
fYear
2012
fDate
6/1/2012 12:00:00 AM
Firstpage
42
Lastpage
47
Abstract
Prototypes have proven to be a good practice in different areas. In the gaming industry, they help identify usability and gameplay issues, among others. The earlier these issues are identified, the less effort is required fixing them. But game assets like graphics are often expensive and are available later on, or even after game functionality has been implemented. Game prototypes are in this case created using lower fidelity visuals. While this technique makes it possible to perform usability tests, it may bias the feedback provided by usability testers. In this paper we investigate how the fidelity of the prototypes used for usability testing influence the feedback provided by testers.
Keywords
"Games","Prototypes","Usability","Visualization","Testing"
Publisher
ieee
Conference_Titel
Games and Software Engineering (GAS), 2012 2nd International Workshop on
Print_ISBN
978-1-4673-1769-6
Type
conf
DOI
10.1109/GAS.2012.6225926
Filename
6225926
Link To Document