• DocumentCode
    3647098
  • Title

    Feedback in low vs. high fidelity visuals for game prototypes

  • Author

    Barbara Köhler;Juan Haladjian;Blagina Simeonova;Damir Ismailović

  • Author_Institution
    Institut fü
  • fYear
    2012
  • fDate
    6/1/2012 12:00:00 AM
  • Firstpage
    42
  • Lastpage
    47
  • Abstract
    Prototypes have proven to be a good practice in different areas. In the gaming industry, they help identify usability and gameplay issues, among others. The earlier these issues are identified, the less effort is required fixing them. But game assets like graphics are often expensive and are available later on, or even after game functionality has been implemented. Game prototypes are in this case created using lower fidelity visuals. While this technique makes it possible to perform usability tests, it may bias the feedback provided by usability testers. In this paper we investigate how the fidelity of the prototypes used for usability testing influence the feedback provided by testers.
  • Keywords
    "Games","Prototypes","Usability","Visualization","Testing"
  • Publisher
    ieee
  • Conference_Titel
    Games and Software Engineering (GAS), 2012 2nd International Workshop on
  • Print_ISBN
    978-1-4673-1769-6
  • Type

    conf

  • DOI
    10.1109/GAS.2012.6225926
  • Filename
    6225926