• DocumentCode
    3649351
  • Title

    A modular framework for deformation and fracture using GPU shaders

  • Author

    Derek John Morris;Eike Falk Anderson;Christopher Peters

  • Author_Institution
    Interactive Worlds ARG, Coventry University, Coventry, UK
  • fYear
    2012
  • Firstpage
    267
  • Lastpage
    274
  • Abstract
    Advances in the graphical realism of modern video games have been achieved mainly through the development of the GPU (Graphics Processing Unit), providing a dedicated graphics co-processor and framebuffer. The most recent GPU´s are extremely capable and so flexible that it is now possible to implement a wide range of algorithms on graphics hardware that were previously confined to the computer´s CPU (Central Processing Unit). We present a modular framework for real-time simulation of deformation and fracture for use in computer games that, rather than employing a General Purpose GPU (GPGPU) Framework, implements aspects of the simulation within shader programs on recent GPU´s.
  • Keywords
    "Finite element methods","Materials","Graphics processing units","Computational modeling","Strain","Force","Hardware"
  • Publisher
    ieee
  • Conference_Titel
    Virtual Systems and Multimedia (VSMM), 2012 18th International Conference on
  • Print_ISBN
    978-1-4673-2564-6
  • Type

    conf

  • DOI
    10.1109/VSMM.2012.6365934
  • Filename
    6365934