Title :
A modular framework for deformation and fracture using GPU shaders
Author :
Derek John Morris;Eike Falk Anderson;Christopher Peters
Author_Institution :
Interactive Worlds ARG, Coventry University, Coventry, UK
Abstract :
Advances in the graphical realism of modern video games have been achieved mainly through the development of the GPU (Graphics Processing Unit), providing a dedicated graphics co-processor and framebuffer. The most recent GPU´s are extremely capable and so flexible that it is now possible to implement a wide range of algorithms on graphics hardware that were previously confined to the computer´s CPU (Central Processing Unit). We present a modular framework for real-time simulation of deformation and fracture for use in computer games that, rather than employing a General Purpose GPU (GPGPU) Framework, implements aspects of the simulation within shader programs on recent GPU´s.
Keywords :
"Finite element methods","Materials","Graphics processing units","Computational modeling","Strain","Force","Hardware"
Conference_Titel :
Virtual Systems and Multimedia (VSMM), 2012 18th International Conference on
Print_ISBN :
978-1-4673-2564-6
DOI :
10.1109/VSMM.2012.6365934