DocumentCode
3649360
Title
Dynamic difficulty for checkers and Chinese chess
Author
Laurenţiu Ilici;Jiaojian Wang;Olana Missura;Thomas Gärtner
Author_Institution
University of Bonn, Bonn, Germany
fYear
2012
Firstpage
55
Lastpage
62
Abstract
We investigate the practical effectiveness of a theoretically sound algorithm for dynamic difficulty adjustment in computer games: Firstly, we show how the partially ordered set master (Posm) algorithm [11] can be incorporated in board games, taking checkers and Chinese chess as examples. Secondly, we describe an empirical study of (i) Posm on checkers against synthetic opponents of varying strength, (ii) Posm on chinese chess against synthetic opponents of varying strength, and (iii) Posm on Chinese chess against human opponents of varying strength. Our results indicate that Posm can indeed serve as a flexible and effective subroutine for dynamical difficulty adjustment in computer games.
Keywords
"Games","Heuristic algorithms","Prediction algorithms","Computers","Humans","Weapons","Materials"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Print_ISBN
978-1-4673-1193-9
Type
conf
DOI
10.1109/CIG.2012.6374138
Filename
6374138
Link To Document