• DocumentCode
    3649360
  • Title

    Dynamic difficulty for checkers and Chinese chess

  • Author

    Laurenţiu Ilici;Jiaojian Wang;Olana Missura;Thomas Gärtner

  • Author_Institution
    University of Bonn, Bonn, Germany
  • fYear
    2012
  • Firstpage
    55
  • Lastpage
    62
  • Abstract
    We investigate the practical effectiveness of a theoretically sound algorithm for dynamic difficulty adjustment in computer games: Firstly, we show how the partially ordered set master (Posm) algorithm [11] can be incorporated in board games, taking checkers and Chinese chess as examples. Secondly, we describe an empirical study of (i) Posm on checkers against synthetic opponents of varying strength, (ii) Posm on chinese chess against synthetic opponents of varying strength, and (iii) Posm on Chinese chess against human opponents of varying strength. Our results indicate that Posm can indeed serve as a flexible and effective subroutine for dynamical difficulty adjustment in computer games.
  • Keywords
    "Games","Heuristic algorithms","Prediction algorithms","Computers","Humans","Weapons","Materials"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2012 IEEE Conference on
  • Print_ISBN
    978-1-4673-1193-9
  • Type

    conf

  • DOI
    10.1109/CIG.2012.6374138
  • Filename
    6374138