DocumentCode
3652169
Title
How Advanced Cloud Services Can Improve Gaming Performance
Author
Artur Carvalho Zucchi;Nelson Mimura Gonzalez;Marcelo Risse de Andrade;Rosangela de Fátima Pereira;Walter Akio Goya;Karen Langona;Tereza Cristina Melo de Brito Carvalho;Jan-Erik Mangs
Author_Institution
Lab. of Comput. Networks &
Volume
2
fYear
2013
Firstpage
289
Lastpage
292
Abstract
This paper presents the idea of applying distributed processing to gaming. Trade Wind (TW), a cloud deployment and management solution, offers a distributed processing feature that can be applied to real-time games to improve performance and user experience. The main objective of this paper is to demonstrate how TW can optimize online gaming. A hypothesis was created based on the current features of TW and it is explained on this paper.
Keywords
"Games","Servers","Optimization","Computer architecture","Peer-to-peer computing","Cloud computing","Wind"
Publisher
ieee
Conference_Titel
Cloud Computing Technology and Science (CloudCom), 2013 IEEE 5th International Conference on
Type
conf
DOI
10.1109/CloudCom.2013.150
Filename
6735438
Link To Document