• DocumentCode
    3654511
  • Title

    What farmville can teach us about cooperative workflows and architectures

  • Author

    Sabine Cikic;Julian R. K?cklich

  • Author_Institution
    Technische Universit?t Berlin Centre for Multimedia in Education and Research Berlin, Germany
  • fYear
    2011
  • fDate
    5/1/2011 12:00:00 AM
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    Perhaps the most remarkable characteristic of digital social games such as Zynga´s FarmVille is that they are designed in such a way that any user, regardless of their skills and experience, can familiarise themselves in a matter of moments with the object of the game, the interface, and the tools and options involved in playing them. In contrast, developers of collaborative platforms for teaching and research have been struggling for the last 15 to 20 years to gain a wide acceptance among users, and with very limited success. Although simple and intuitive usability has long been recognised as a key design goal, no-one has, apparently, yet succeeded in integrating all the tools and functions required for academic work into a platform with an intuitive interface that target groups make enthusiastic use of. This paper investigates which principles and features may be adopted to make the use of these platforms easier and more intuitive.This electronic document is a “live” template. The various components of your paper [title, text, heads, etc.] are already defined on the style sheet, as illustrated by the portions given in this document.
  • Keywords
    "Games","Collaboration","Education","Communities","Facebook","Industries"
  • Publisher
    ieee
  • Conference_Titel
    Technology and Society (ISTAS), 2011 IEEE International Symposium on
  • ISSN
    2158-3404
  • Electronic_ISBN
    2158-3412
  • Type

    conf

  • DOI
    10.1109/ISTAS.2011.7160594
  • Filename
    7160594