DocumentCode
3656368
Title
Effectiveness of MMORPGS in Enhancing Student Interaction
Author
Wong Seng Yue;H. Yeong Tze
Author_Institution
Sch. of Comput. &
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
152
Lastpage
154
Abstract
Teaching and learning processes of certain subjects are mainly teacher-centred. This approach leads to decrease attention and interest among students due to having no interaction. Game is a relatively new tool to serve educational purposes. However, there is little research dedicated to massively multiplayer online role-playing games (MMORPGs) developed for educational purposes. This research provides a conceptual framework for MMORPGs in education and empowers students to be more engaged in the learning processes. Therefore, a survey analysis is conducted to determine students´ perception about effectiveness of MMORPGs and the required features of a game development tool. It also helped to establish learning possibilities and solutions that can be incorporated into a university program from these tools in order to invigorate creative talents of students. It is expected that the findings of survey analysis can help to create more dynamic interactions between students and lecturers, and improve content instruction via MMORPGs. Both lecturers and students teach and learn in a new way, forming a more creative environment to allow a more productive communication between students and lecturers.
Keywords
"Games","Education","Teamwork","Entertainment industry","Collaborative work","Programming profession"
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2015 IEEE 15th International Conference on
Type
conf
DOI
10.1109/ICALT.2015.60
Filename
7265290
Link To Document