• DocumentCode
    3658080
  • Title

    Exploring options for efficiently evaluating the playability of computer game agents

  • Author

    Todd Wareham;Scott Watson

  • Author_Institution
    Department of Computer Science, Memorial University of Newfoundland, St. John´s, Canada A1B 3X5
  • fYear
    2015
  • fDate
    7/1/2015 12:00:00 AM
  • Firstpage
    78
  • Lastpage
    87
  • Abstract
    Automatic generation of game content is an important challenge in computer game design. Such generation requires methods that are both efficient and guaranteed to produce playable content. While existing methods are adequate for currently available types of games, games based on more complex entities and structures may require new methods. In this paper, we use computational complexity analysis to explore algorithmic options for efficiently evaluating the playability of and generating playable groups of enhanced agents that are capable of exchanging items and facts with each other and human players. Our results show that neither of these problems can be solved both efficiently and correctly either in general or relative to a surprisingly large number of restrictions on enhanced agent structure and gameplay. We also give the first restrictions under which the playability evaluation problem is solvable both efficiently and correctly.
  • Keywords
    "Games","Computers","Polynomials","Computational complexity","Conferences","Computer science"
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2015
  • Type

    conf

  • DOI
    10.1109/CGames.2015.7272961
  • Filename
    7272961