Title :
Crimes in, of and by virtual worlds and computer gaming
Author_Institution :
Department of Criminal Justice, University of Louisville, Kentucky, U.S.A.
fDate :
7/1/2015 12:00:00 AM
Abstract :
Criminal and delictual conduct are found within virtual worlds and computer gaming just as in the physical world. These may manifest themselves in myriad ways, from the role playing conduct of players within the game space to conduct by players, game developers and operators and others that may violate criminal laws and normative prohibitions generally. We examine this spectrum of conduct and the implications for players, developers and policy makers.
Keywords :
"Games","Computer hacking","Computer crime"
Conference_Titel :
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2015
DOI :
10.1109/CGames.2015.7272962